No idea why this stuck with me, but here I am, trying to wrap my head around Apple’s latest. So, picture this: Apple decides, “Hey, let’s buddy up with Godot.” Seriously, who saw that coming? This isn’t just any ol’ Friday surprise. It’s Apple, after all. They’re adding visionOS support, diving into the open-source waters. Bold move, right?
If you don’t know Godot, think of it like this: a toolkit stash for game developers. You got Unity, Unreal, and then there’s Godot—kind of the quirky, open-source underdog. Everyone’s invited to the party, and you can tweak, fix, or just marvel at it. No strings attached. Who wouldn’t love that?
Anyway—hang on a sec—back to Apple. So, they’ve got this software maestro, Ricardo Sanchez-Saez. He’s the guy spilling the beans about Apple’s grand visionOS plan with Godot. Kinda like opening a new door. At first, it’s all about getting games to chill on visionOS in flat windows. But then, BAM! Full-on immersive experiences. Mind blown, right?
This whole open-source thing? It’s like waiting for cookies to bake—patience is crucial. No ticking clock, no deadline. Sound familiar?
Now, Godot’s joining the ranks with the heavyweights—Unity, Unreal, even Apple’s own X-code, and all that jazz. Imagine the possibilities! Developers have the whole virtual playground at their fingertips. Oh, and let’s not forget, Godot’s already schmoozing with VR platforms like Quest and PC VR. Busy bee, that Godot.
So, this is it. A bit chaotic but such is life, eh? Here’s to surprises and the curious minds keeping us on our toes.