Hey, so there’s this thing called ShapesXR, right? Came out in 2021. It’s this wild platform for 3D and XR prototyping. And guess what—there’s a new animation feature now. Kinda jazzes things up, makes stuff more lively, you know?
The studio’s all hyped about it. They’re like, “Easy frame-based animations!” No coding needed. Wait, maybe you do need a little code? Nah, they say you don’t. Anyway, this lets you create cool transitions and interactions between scenes. Got UI movements and storytelling beats—pretty much gives your prototypes that extra oomph.
Random side note: The sound effects they add might remind you of soggy cereal. Weird, I know. Or maybe it’s just me and my strange imagination.
So, Inga Petryaevskaya (fancy name), who’s the big boss of ShapesXR, mentioned something. Apparently, animation’s been their thing forever. Bringing it to XR? It’s a dream come true for them. They wanted it fast, intuitive… blah blah, you know the drill.
And yep, it’s collaborative! Real-time stuff. Imagine switching between your XR headset and your screen. Like, you start on a Quest, end up on a Pico. Or maybe it’s the other way around.
Oh, they’ve got this cool virtual instructor now too. Teaches you to animate in-app. Like, imagine a mini-sized teacher floating over your shoulder.
Here’s the boring bit: ShapesXR’s free but there are some catches. One space to edit, a limit on states, and a tiny cap on asset imports. Want more? Fork over some cash for a license. Business or Enterprise, they call it. Fancy terms for “spend more money.”
So yeah, check it out—it’s pulsing with potential. Or maybe that’s just some funky new feature they haven’t mentioned yet. Who knows? Let’s find out.