Sure thing, let’s dive right in.
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Okay, so the Resident Evil world is a big, tangled mess, like one of those yarn balls my cat gets confused by. It’s been around for ages, some of it top-notch, some… not so much. One thing that really stuck with me, sort of like that catchy pop song you can’t shake, is how the game kept tinkering around with different styles. Sometimes it felt like I was playing a whole new type of game, just with the same old zombies.
Remember when Resident Evil leaned into co-op play? Yeah, that was a wild time back in the 2000s and 2010s. But then, outta nowhere, they backed off from it, kinda like they realized they’d been eating too much candy. Still, fans are all about it. They’re practically begging for more of those co-op shenanigans. Makes you wanna dig through the history books, right? Or, at least, the history of Resident Evil co-op games.
Speaking of which, let’s talk about those top-tier co-op adventures. I mean, when you think of classics like Resident Evil 5 and 6… look, they might not be hailed as the GOAT of Resident Evil games, but there’s something about going to Africa to save Jill that’s got its own charm. And then Resident Evil 6. Man, that game got dunked on so much Capcom had to almost hit the reset button. But guess what? That co-op vibe kinda masks all the problems, like a good magic trick.
And then there’s the nearly-perfect ones, like Revelations 2. Now, this is where things get personal. Claire Redfield and Moira Burton trekking through a creepy Baltic island? Sign me up. But here’s the kicker: Moira’s scared of guns. Like, what? So, while Claire’s knocking out baddies, Moira’s just handling the flashlight. It’s weirdly awesome? Anyway, it makes it unique. And let’s not forget those Outbreak games. Four-person online multiplayer co-op before it was cool. Ahead of their time, those ones!
Okay, then there’s this middle-ground stuff like Operation Raccoon City. It’s like a decent third-person cover-shooter but almost feels like it’s borrowing too much from the times instead of sticking to what Resident Evil does best. And The Mercenaries 3D… arcade-style on the 3DS? Kinda fun, but again, missing that special spark.
We should talk about those on-rails shooters. Umbrella and Darkside Chronicles, you know? They’re fun in a shoot-em-up kind of way but don’t expect any deep storytelling or complex vibes. Not really the essence of Resident Evil, if we’re being honest.
Oh, and let’s not forget that weird phase with Resident Evil Resistance and Umbrella Corps. Resistance, let me tell you, had some ideas that could’ve worked, but they were buried under a pile of who-knows-what. And Umbrella Corps? Yeesh. Talk about a game that’s tough to even get through, and critics were ruthless about it.
Anyway, I guess I got caught up there. But hey, every franchise has its ups and downs, right? Resident Evil just happens to do it in a way that’s, uh, memorable?