Sure, here’s a rewritten version:
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So, get this—Virtuos, you know, the big co-dev player? Yeah, they’re doing layoffs. I stumbled on this tidbit thanks to some French journalist, Gauthier Andres, over on BlueSky. The guy says they’re chopping seven percent of their workforce. Do the math—that’s around 300 people. Ouch.
Turns out Virtuos confirmed it! Seems like 200 folks in Asia are getting the boot, 70 more across Europe, and then like, “less than ten” (oddly specific, right?) in France.
Why, you ask? Virtuos claims it’s all about catering to the “changing needs” of their partners. Sure, industry buzzwords galore. Something about making game development less of a tangled mess by focusing on high-value stuff—game engineering, crazy-good art, live services, you name it. I guess complexity is hitting them hard.
Oh, and they say they’ll give the affected people separation pay. Plus, they’re gonna help them find new gigs, inside and outside of Virtuos. Kinda nice, I guess?
Anyway—and I seriously mean anyway—Virtuos isn’t exactly small potatoes. They worked on The Elder Scrolls 4: Oblivion Remastered (yup, this year), and they’re cooking up Metal Gear Solid Delta: Snake Eater. Pretty cool work, alongside dabbling in Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. Quite the lineup.
But man, they’re not alone. Job cuts are hitting hard everywhere. Case in point—Microsoft just wrapped up its fourth round of layoffs in a year and a half. Crazy times, huh?