Woah, okay. So, jumping right in here, we’re talking about Electronauts. This funky music game, right? A blast from seven years ago that’s still vibing strong. I can’t even manage Spotify without chaos, yet here this thing is, making us feel like DJs. Kudos to them!
Anyway, uh, what’s wild is this game isn’t just, like, buttons and beats. It’s how they actually made the buttons and beats work. Sounds random, I know, but stick with me. You ever notice how holding drumsticks, you just feel… cool? I mean, like, humans have been whacking things with sticks since forever.
Now, get this: you use these drumsticks in the game not just for music but to mess with the whole interface. And yeah, I totally geeked out over this—I mean having extra-long, virtual “arms” to poke stuff makes it so much easier to hit the right thing without flailing around.
Oh, and let’s talk about these buttons. Normally, you’d just smash them, right? Here, you kind of… insert? Yeah, shove a drumstick in and hit the trigger. No clue why, but it just works. Makes up for the whole “no-real-feel” thing in VR.
Okay, focus—where was I? Hierarchy! Essential stuff. Think of it like organizing your closet. You don’t wanna dig through boxes to find what you need—unless, well, chaos is your thing. Electronauts nailed this by using cubes. Each cube’s like its own tiny universe of tools. It’s all there, laid out and neat, without exploding your brain.
So yeah, that’s a peek into why Electronauts still rocks as an example of genius VR interface design. Not just for wannabe DJs but in, you know, any VR stuff. Anyway, maybe I’ll finally spin some tracks… or not. Depends if I find my rhythm.