Alright, let’s get into this. Doom: The Dark Ages, man, it’s got some stuff that really hits home. Like, picture this – you’ve got this shield parry thing going on. Totally dig that. Ever tried swatting away demon attacks with a shotgun? No? Well, you should. It’s a ride. Totally my scene, but then—hold up, what’s with the giant mechs and dragon rides? It’s like, they just drop in outta nowhere, messing with my zen parry flow and FPS buzz. Weird, right?
So, yeah, piloting the Atlan’s like you slipped into Pacific Rim. Not that I’d know, but imagine a Gundam just clunking around, smashing stuff. Sure, fists are cool and all; who doesn’t love a punch here and there? But chainsaw shields, dude! Missed chance for some epic fisticuffs against skyscraper-sized baddies. Those dodges—seriously, it’s all just meh, missing that pulse-pounding vibe you get on foot, you know?
Oh, and then there’s this moment – the Atlan scoops up this massive gun. Pew pew! Finally, blowing up demons is back on the menu, and it feels right. But here’s the thing—charging up your gun by dodging attacks? Talk about odd. Why am I even dodging, just to get some ammo? And when it’s all over, poof, no more gun. Bummer. I mean, let me just keep shooting these freakish giants to bits!
Now we’re onto dragons because why not? But, yikes, that’s where it kinda crumbles. Laser-winged dragons sound cool though, right? But nope, they’re just… standing there. Seriously. It’s like some weird waiting game for enemies to attack—waiting. For. Turrets. Talk about anti-climactic. Who botched this call? ‘Cause it sure drains the excitement faster than you’d think.
Though, sometimes, it gets rad. When the dragon zooms around blasting demon planes – oh yeah, that’s the stuff! Like tiny snippets of a space shooter. Coulda expanded on that, ditched the whole dodge nonsense, you know? Made it the main event or something.
There’s obviously a lot that’s spot on: slap some tech on medieval, it sticks. The arsenal? Bam, such fun – I’m telling you, chainsaw shield equals love. Yet those mech and dragon rides? So many ideas, but some mechanics just perplex me. Crossing fingers for the next outing: keep the Slayer’s vibe, but make the dragon just as wickedly fun, right?