Alright, let’s dive into this chaotic redo of the original article. Brace yourself for a journey through my scattered thoughts:
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So, everyone’s buzzing about the Nintendo Switch 2 now, right? It’s like this crazy new kid on the block, especially with Nvidia’s DLSS in its corner. Imagine, a console trying to punch above its weight with some AI magic. Up for it? I mean, Nvidia’s upscaling thing has been this giant beast forever—or at least since my last gaming bender. But here’s the kicker: even with DLSS sitting pretty in devs’ toolkits, not everyone’s jumping on the bandwagon. Weird, huh?
Take Donkey Kong Bananza. I mean, I never really vibed with Donkey or his bananas, but that’s neither here nor there. Anyway, Digital Foundry did a deep dive—and yeah, no DLSS in sight. Why wouldn’t they use it? Beats me. Maybe they ran out of bananas… or ideas.
And speaking of chaos—oh right—where was I? Performance hiccups, that’s it! A heads-up from the devs warned about this, like, maybe don’t expect flawless frames. Could be the game’s been cooking for ages, long enough for DLSS to not be a thing when it started.
Oh, but don’t think it’s just sitting there plain. Nope, it’s rocking some AMD’s FSR 1 and SMAA. Fancy names for… well, smoothing out the pixel-y mess without DLSS. Still makes the game look decent, surprisingly!
Mario Kart World? That’s another head-scratcher. You’d think they’d roll out the DLSS for such a flagship rider, but no dice. And HDR? Nope, nada. Are they holding back? Were my expectations too high? Probably both.
Now, what’s next? Oh, Metroid Prime 4: Beyond! This one’s got everyone on pins and needles. Rumors are flying—will it, won’t it? DLSS could make a grand appearance—or maybe not. Guess we’ll have to wait to find out.
Dang, I’m rambling. If you’re still following Tom’s Hardware (yeah, that’s us!), hit that follow button. We’ve got all the tech gossip you never knew you needed. Catch you later.
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Hope you enjoyed that trip through my mind!