Okay, so here’s the deal — Krafton, that Korean gaming company you might’ve heard of, just decided to push Subnautica 2’s release to 2026. Yeah, you read that right. Four years from now. I mean, who even knows what we’ll be doing then? Felt like news worth sharing. Apparently, Bloomberg—those finance folks—are saying this delay means Krafton doesn’t have to cough up a whopping $250 million in bonuses to the development team. But of course, Krafton’s like, “Nah, not true, nothing to see here, folks.”
And just when you thought it couldn’t get more interesting, Krafton swapped out the whole management team at Unknown Worlds, the devs behind the game. This guy Steve Papoutsis, who’s been around Krafton for ages, is stepping in.
In their defense—or maybe it’s just how they spin it—they say they’ve been listening to what the players have to say. Like, after some playtests, people had a bunch of thoughts. The feedback was good, they say. But also… not-so-good? I guess? It’s like they’re convinced they’re on the right track but also not really, so they’re buying more time. To make things better? Or maybe they’re just buying time.
Anyway, the new plan involves focusing more on what players want, or at least that’s how they’re selling it, and bam — we’re looking at a 2026 release. Seems ages away, and I can’t even decide if that’s a show of dedication or just a polite way to hit the brakes. Who knows.
It’s a waiting game now. And hey, maybe by then, I’ll have figured out what I’m having for lunch tomorrow. Or not.