Wow, today’s the big day, right? After, what, five whole years? Spirit of the North 2 is finally out. Kinda wild to think about. I figured I’d spill the beans on how all this came to be. Like, why did we even make this game in the first place? Let me take you on a little trip.
So, back in 2016, I was juggling like a clown. Architecture graduate turned 3D artist, but also kinda, sorta managing an ice sculpting gig. Weird combo, huh? I always dug creating cool spaces (pun intended). But how do you mix snow and video games? Got the answer during a trip to Reykjavík. Yeah, Iceland.
You ever see landscapes that just punch you in the gut? That’s Iceland for you. Volcanic this, glacial that, strange rock formations. Nature was flexing hard. That stuff stuck with me. Geysers? Perfect obstacles. Glaciers? Secret slides. Found a Finnish folktale about Tulikettu, this magical fox. Tail lights up, creates Northern Lights. Seriously.
It all clicked — fox roaming this mysterious land, healing spirits. Cool, right? Pulling from legends and landscapes, it felt like piecing together a cosmic puzzle.
First game kinda started all this. You wander through war-torn places, piecing together mysteries without dialogue. Just vibe with it. The sequel’s packed with even more lore, like brooding crows and solemn stags. Animals with history.
Thing is, Spirit of the North isn’t just a game. It’s a piece of us, my team and me. We poured ourselves into it, hoping it strikes a chord with you too. Anyway, Spirit of the North 2 is on Xbox Series X|S. Let’s see what you think of this adventure.
Oh, and there’s all this cool stuff in the game. Ancient fox in a fractured world, trying to save these legendary guardians. You roam around a massive map, uncover ancient secrets, and yeah, you get to customize your fox. Make it your own, you know?
You face tough battles, puzzle it out with guardian beasts. It’s a trip. So dive into it, see what you find. Thanks for sticking around and listening to my scattered thoughts. I promise it’s a wild ride.