Sure, here it goes:
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So, gotta talk about Shuhei Yoshida. You know, the guy who used to run PlayStation Indies, right? He’s been saying some stuff about subscription services in gaming. Apparently, he likes how Sony does things with PS Plus way more than Xbox Game Pass. Weird, I know, but stick with me here.
Alright, Yoshida thinks throwing first-party games directly onto a subscription service on day one is like playing with fire. Seriously, he even called it “dangerous.” So Sony’s approach is to sell games at full price first, then toss ’em on PS Plus after they’ve made enough cash. Kinda makes you wonder, right?
Picture this: Xbox Game Pass dropped in, like, 2018 and since then, gamers have been all over these subscription deals. It’s like having a library of games to dive into. But, of course, there’s always that crowd, you know the ones, saying, “Oh no, what about the lost sales?” Indie devs are chill with it, but AAA studios? Not so much. It’s like picking sides in a family drama.
Anyway, Shuhei didn’t just chill at Sony forever – he’s been yakking away in interviews and podcasts after leaving. At some gaming shindig called Gamescom LATAM, he went deep into why he thinks Sony’s way with PS Plus is better. Sure, he’s biased, but hey, who isn’t?
Here’s a kicker: Yoshida’s all like, launching big games directly on a subscription? Nah, dude, that could tank the industry. He’s giving props to Sony for playing it cool by hanging onto premium game launches before letting them hit PS Plus. Kind of like savoring your favorite snack before sharing it with your mates.
So, his story goes that by saving those big hitter games for later, you make cash and then give everyone a shot to dive in when it hits PS Plus. Makes sense? And guess what, while Xbox Game Pass is making waves with awesome games lately – yep, classics coming back and new hits – Yoshida’s still pushing his point. And this, amidst all that chatter about game dev costs shooting through the roof, makes you think. Sorta. Anyway, that’s the gist.
Or, I think it is.