Did you ever dream of managing a chaotic office run by, get this, eldritch gods? Sounds wild, right? That’s “The Deadly Path” for you. You’re The Custodian, managing a dark, quirky dungeon while juggling the whims of capricious deities, all in this roguelike strategy game. It’s like base-building, resource wrangling, survival craziness wrapped with a wicked grin.
Now, picture this: a game that screams gothic executive fever dream — seriously, it does. Tile-based strategy? Check. A creepy art style with a soundtrack that’s like a giggling demon at a midnight summoning? Double check.
Here’s where the hiccups begin, though. So, the game’s interface? Total chaos. Important stuff is hidden like it’s playing hide and seek with you. Hover over this, click that. Ugh. And a glitch? Oh boy, there’s this one where it unpauses by itself — probably when you’re off making coffee. Timing’s crucial here, so yeah, good luck with that pause button.
Alright, let’s talk difficulty. More like a spiky wall than a learning curve. The game punishes more than it teaches, which is… not ideal. New mechanics drop out of nowhere, and without finding ancient texts (or jumping onto Reddit), you’re toast. It’s a trial by fire, brimstone, and unfortunate tooltips.
Then there’s the grind. Oh man, it’s like dragging a boulder while zombies chase you — because why not? Unlocking stuff takes forever, and early game feels like you’re pushing uphill both ways.
Now, pacing — it’s, how to put this? All over the place. One minute you’re staring at the screen waiting for resources, next minute? Full-blown crisis mode because some cosmic deity had a bad day. Wild.
Overall, this ride has vibes for sure, campy and creepy. If you love chaos, dive in. Everyone else? Maybe wait until they patch the path a bit less… deadly? That’s my two cents.
Reviewing a retail copy, thanks to the publisher. Here’s the gist:
Art Style: 8/10
Gameplay Depth: 6/10
User Experience: 3/10
Stability & Polish: 3/10
Overall: 5/10
Darkly stylish, quite the concept, but technical messiness and a punishing start make it more agony than thrill — unless you’re seriously patient or just love cosmic chaos.