Alright, so picture this: there’s this game, right? It’s called UnLoop, and it’s dropping on some VR platforms soon—like Quest and Pico, or whatever. Developed by this crew called CM Games, who apparently did “Into the Radius 2” as well (which I’ve never played, but hey, maybe you have?).
Anyway, UnLoop is a bit like that game We Are One. Or maybe it isn’t. You record yourself doing stuff and then play those actions back to solve puzzles. I’m not really sure how to feel about recording myself. I mean, despite how awkward it sounds, it’s kind of cool when you think about it. You’re on a space station, all bright and shiny but locked down tight. They call it the Temporal Research Hub. Why? Beats me.
So here’s the deal: you’re trying to “infiltrate.” Like some kind of space spy, I guess. There’s this time-loop thing going on there which makes everything seem urgent and confusing—kinda like when you’re late but then realize you have more time… or do you? There are obstacles, lots of them – like turrets and laser walls that will stop you cold. Apparently, part of the strategy involves… yikes, self-sacrifice? Yeah. You make clones of yourself to solve these puzzles. It’s dark, but kind of poetic? Or maybe depressing… whatever resonates with you.
Oh, there’s a video you can watch to understand it better. They tell me it makes sense once you see it.
Now, have you ever thrown stuff just because you could? That’s part of the game too. And there’s this thing with voice memos to remember which clone did what when. I’d probably forget whose was whose, but hey, that’s part of the chaos. If things go haywire, you can delete and re-record your moves, like life’s ultimate undo button.
The map, if I’m remembering right, is this Atompunk style – like a futurist’s dream from the 1950s, maybe? Different sections have quirky names like the Nexus Frame and Asset Assembly Factory. They sound important, but maybe they’re just there to mess with us. Every new area seems to add more stuff to juggle, as if things weren’t chaotic enough.
It’s releasing on September 5, 2025, for $19.99. Not a bad price for mind-bending fun, or frustration depending on your patience level. And if you’re waiting on a PC VR version, they say it’ll happen “later.” Vague much?
So, apparently Sarah Thwaites originally wrote this article… back in June, 2025. And Henry Stockdale gave it a polish, adding some new info when the release date became a whole thing. When was that? August 5, 2025, I think.
And here we are, all caught up. Who knew space puzzles could be this complicated?