Okay, so… hobbits. I mean, who doesn’t love them, right? Those little fellows just eat like there’s no tomorrow—kind of like Peregrin Took in “The Lord of the Rings” with his whole “What About Elevenses?” spiel. While everyone else in Middle-earth is all worried about impending doom, hobbits are obsessing over their next meal. Real priorities there. So anyway, “Tales of the Shire” totally leans into this hobbit-food thing in its gameplay. Not gonna lie, it’s kinda charming.
Cooking! It’s all about cooking in “Tales of the Shire.” Basically, you cook your way into making friends. Cook a pie, make a friend—simple enough, right? Honestly, the whole game showers rewards on you like confetti just for whipping up some stew. Almost makes you feel a bit guilty, but who am I to refuse free in-game loot?
So, picture this: you’re about three hours in, and bam, you’re setting up these quaint little social clubs. You’ve got your fishing, your gardening, and of course, cooking. I suppose foraging too, which I guess means more mushrooms? Anyway—each task you do, like catching a fish or baking a pie, gives you these nice XP boosts. Sweet, right? And then you can take on these silly little tasks at the Ivy Bush Inn… which, side note, sounds like a place I’d definitely grab a pint. Do a task, get some XP and goodies. Level up your social club, and suddenly you’ve got better tools, a roomier backpack, maybe even a nicer nook for your hobbit hole.
Oh, and about those Fellowship ranks—just toss in a friendly meal or help a villager with a chore, and voilà, you get more cool stuff like recipes or… wait for it, pet chickens. Imagine the egg quota you could meet. I know, thrilling, right?
But they don’t stop there. The game’s main quest is just bursting at the seams with these side activities that they kinda force you into. Cook this, plant that, join a club here, fish there. Honestly, it’s like a rewards buffet for even the smallest tasks. Just follow the quest line and you’re showered with gratitude and items. The game really spins its basic mechanics into this compulsive, feel-good cycle of nonstop rewards. Keeps you hooked, I guess, even if it’s a bit on the simple side.
Anyway, maybe that’s the secret sauce. Keep it simple, feed hobbits—and players—well, and toss in some chickens for good measure. Seems to work, oddly enough.