Sure thing, let’s dive into this tangled web of samurai and gifts and see where we end up. So, it’s like twenty-something odd years later, and bam! Onimusha 2: Samurai’s Destiny pops back into the scene like it never left. Oh, it’s 2002 again. Sort of. Anyway, this is the sequel to Onimusha: Warlords. Remember that? No? Me neither, but who cares? We’ve got a new story, a new hero, Jubei Yagyu, who’s all about avenging his village, or something like that.
Fast forward a decade from the first game’s chaos, and guess what? Nobunaga Oda, our favorite demon dude, is back and ready to trash Japan again. Why? Beats me, but that’s where we’re at, with Jubei discovering his home in tatters. He decides to go all justice on Nobunaga. Along the way, he bumps into four quirky characters who might just give him a hand—or a sword, depending on how you play this.
And here’s where things get wild. You want these folks on your side? You gotta butter them up with gifts. Think shopping, treasure hunts, mystery parcels—you know, the usual. Each of them has gift preferences too, because of course they do. Get it right, and maybe they fight by your side. Maybe they even become playable. Who knows, right?
Oh, and a quick detour, we quizzed some Capcom folks about their fave reactions to these gifts. File that under “things you didn’t know you needed to know.”
Let’s talk about allies, because why not. Ekei Ankokuji, for instance, is a Buddhist priest with a weakness for, well, all the bad stuff. Hand him a fancy folding fan, and he’s all “Watch me dance!” Kind of hilarious when you think about it. Meanwhile, Magoichi Saiga? He’s the bookworm with a penchant for finishing box sets. Give him one book, and he’ll be like, “Where’s the rest?” Fair enough, I guess.
Kotaro Fuma, the youngest, throws a curveball. Gift him a Tengu mask and he’ll basically say, “Nah, this is for the old-timers.” You’re left awkwardly shoving it back into your bag.
Now, Oyu’s another story. Wrapped in armor—Western armor, no less. She’s got “enigmatic” written all over her. Try handing her “The Art of War” and watch her side-eye you like you just handed her a snake in a box. Ah, the gift-giving dance.
And I nearly forgot, giving gifts? Yeah, sometimes it changes depending on the order. There’s a method to this madness, apparently. Producer Kosuke Tanaka spills that raw fish followed by wasabi could be the magic pair for Magoichi. Sushi combo, maybe?
Finally, Director Motohide Eshiro chimes in with Ekei again—give him anything hair-related and he might just lose it. A comb? Hair oil? Watch what happens. It’s all about reactions, apparently. Who knew?
So there’s a whole bunch more to this game: items, reactions, gifts. Puzzle through it all in Onimusha 2: Samurai’s Destiny, newly polished for modern consoles. Also, random plug—I’m supposed to mention the remaster’s got better graphics now, HD style. Check it out if you’ve got a thing for swordplay and revenge tales. How’s that for a gaming saga?