Sure, let’s dive into this. So, it’s like, things are really heating up over at Remedy as this FBC: Firebreak thing is getting ready to blow up on the PlayStation 5, with a big splash lined up for June 17, right? Anyway — oh wait, yeah — had a chat with a bunch of folks there: Thomas, Teemu, Anssi, and Mike, about some wild, and let’s be honest, pretty funny bits about how they cooked up this first-person shooter. Gotta love this behind-the-scenes stuff.
Oh, by the way, there’s this pic (I mean, not that you can see it here, but trust me, it was cool).
So, we ask Thomas: what are you doing with PS5’s shiny bits? He says they’re jazzing up the 3D sound and making sure everything runs smooth, like 60 frames per second smooth. They’re aiming for some fancy high-res stuff too. The DualSense controllers are getting some love with their haptic stuff — making the guns feel different, which is always fun, right?
Mike jumps in with his two cents about influences for the game. They peeked over at some TV shows, apparently, like that one where Mike Rowe gets dirty on purpose for some reason. And PowerWash Simulator — cleaning as a meditation. Odd but okay. Cause who doesn’t want a random zombie crashing your chill?
Anyway, throwing out a video here (again, not that you can see this, but still).
Next, we ask Anssi about multiplayer hiccups — yeah, those are fun. Trying to figure out who’s shooting at what when everyone’s seeing different stuff on the screen. “What are you even aiming at?” Good question.
Then we move on to Teemu’s favorite moments. It’s all about those lightbulb moments when the gears start clicking together after ages of just talking and scribbling on paper. They love when stuff finally starts working together.
Now, Mike’s back with a fun tidbit about how nervous they all were sharing the trailer. Like, are people going to dig what we’re doing here, or are we in for some eye-rolls? But it all panned out okay. Phew, right?
Some ideals? Yeah, Mike said they always asked if something could only happen at Remedy or in Control’s universe. Cause, I mean, making another shooter isn’t exactly new territory, right? But they have this wacky world to play with, so they wanted to make it count. Teemu even says they embraced chaos — like, they just leaned into it hard. Imagine Overcooked but with way more explosions. Bonkers!
Name game, the final frontier. Firebreak’s got a cool backstory — kinda like, preventing fires from spreading, both literally and figuratively. FBC’s there so Control fans know it’s in the same world but aren’t like, detouring on their way to the next Control saga. Funny thing, there was a suggestion to name it Housekeepers. Uh, yeah, hard pass on that one!
And that’s all. FBC: Firebreak hits shelves on June 17. Mark your calendars, folks. Let’s see where this ride takes us!