Alright, here we go. Dead by Daylight update 9.1.1 drops and it’s—you guessed it—fix time. Or bug-busting time? Whatever. The latest patch aims to fix the chaos stirred up by The Walking Dead chapter. A fan? Cool. Not a fan? Well, they’re still tweaking the game balance anyway.
So picture this: zombies meet stabbing in the fog. Yeah, The Walking Dead-themed chapter hit on July 29, introducing, y’know, new survivors, some neat outfits, and survivors lugging around a Fog Vial. Does any of this make any sense? Probably not. Yet here we are, with developer Behaviour Interactive hustling to squash the avalanche of bugs it caused. Gotta love a good bug hunt, right?
Ten sorta nagging glitches? Squashed. Killers couldn’t start chases, which is kinda important if you’re a killer, ain’t it? And don’t get me started on the sound issues. Theme music sticking around like an ex at a holiday party? Not ideal.
Anyway, they nerfed the Fog Vial, which is some kind of magic smoke bomb—decreasing visibility and cleverly throwing players off. The opacity got knocked down from 40% to 33%. If you’re into numbers. Less fog, more clarity, I guess. And the sound got quieter, which, for the life of me, I can’t decide if that’s a good thing. Was someone yelling “lower the volume!” in the back of a meeting? Maybe.
And gah, these tweaks hit the Potent Extract too, cutting its visibility dampening effect in half. Now just 5%. Those original enhancements on the Fog Vial? Too “OP” in gamer speak. Imagine your only strategy getting obliterated. That’s got to sting, eh?
So, what’s next for our foggy friends? More updates, naturally. Before another big content drop. It’s almost like clockwork, isn’t it? The roadmap whispers about new killers and survivors come September. Another Rift event in October, and maybe something spicy in November. What’s life without a schedule, am I right?
Patch notes are like bedtime stories for gamers. This batch covers everything from character quirks—like animations doing the twist and flips (seriously)—to new map adventures. Invisible walls, awkward traps, and dare I say… a jittery Ghoul outfit? Sometimes it feels like each line is an episode of its little drama.
Platform-specific whatchamacallits and UI tweaks? They’re on it. Bugs getting under our skin—whether it’s foolish progress bars or half-mute audio in lobbies—bye-bye to those.
Let’s not overlook the “miscellaneous” goblins. A disappearing Fog Vial cloud? Just surreal. Really, how do these bugs even come about? One minute, a cloud. Poof. Next, nada.
This update might not solve world hunger or bring you a pizza, but it’s something. Or is it? Anyway, who’s still reading this? Time for some game time, I suppose.